forked from mirror/OpenTTD
Only discard sprite zoom levels when a suitable higher zoom level is defined in the same colour mode This is to avoid placeholder or empty sprites being used, causing visual artefacts
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@@ -22,6 +22,13 @@ struct Sprite {
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byte data[]; ///< Sprite data.
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};
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enum SpriteCacheCtrlFlags {
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SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode.
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SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
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SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode.
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SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
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};
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extern uint _sprite_cache_size;
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typedef void *AllocatorProc(size_t size);
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