forked from mirror/OpenTTD
(svn r20641) -Codechange: remove the "require flat land" flag
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@@ -31,18 +31,17 @@ enum ObjectFlags {
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OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
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OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
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OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
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OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
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};
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DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
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/** An object that isn't use for transport, industries or houses. */
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struct ObjectSpec {
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StringID name; ///< The name for this object.
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uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
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uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
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uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
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ObjectFlags flags; ///< Flags/settings related to the object.
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StringID name; ///< The name for this object.
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uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
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uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
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uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
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ObjectFlags flags; ///< Flags/settings related to the object.
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/**
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* Get the cost for building a structure of this type.
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