(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.

This commit is contained in:
2005-10-14 20:10:12 +00:00
parent f97d1274bc
commit 5c3625b88f
2 changed files with 16 additions and 23 deletions

View File

@@ -127,10 +127,10 @@ void UnloadSpriteGroup(SpriteGroup **group_ptr)
{
RealSpriteGroup *rsg = &group->g.real;
for (i = 0; i < rsg->loading_count; i++) {
UnloadSpriteGroup(&rsg->loading[i]);
if (rsg->loading[i] != NULL) UnloadSpriteGroup(&rsg->loading[i]);
}
for (i = 0; i < rsg->loaded_count; i++) {
UnloadSpriteGroup(&rsg->loaded[i]);
if (rsg->loaded[i] != NULL) UnloadSpriteGroup(&rsg->loaded[i]);
}
free(group);
return;
@@ -140,9 +140,9 @@ void UnloadSpriteGroup(SpriteGroup **group_ptr)
{
DeterministicSpriteGroup *dsg = &group->g.determ;
for (i = 0; i < group->g.determ.num_ranges; i++) {
UnloadSpriteGroup(&dsg->ranges[i].group);
if (dsg->ranges[i].group != NULL) UnloadSpriteGroup(&dsg->ranges[i].group);
}
UnloadSpriteGroup(&dsg->default_group);
if (dsg->default_group != NULL) UnloadSpriteGroup(&dsg->default_group);
free(group->g.determ.ranges);
free(group);
return;
@@ -151,7 +151,7 @@ void UnloadSpriteGroup(SpriteGroup **group_ptr)
case SGT_RANDOMIZED:
{
for (i = 0; i < group->g.random.num_groups; i++) {
UnloadSpriteGroup(&group->g.random.groups[i]);
if (group->g.random.groups[i] != NULL) UnloadSpriteGroup(&group->g.random.groups[i]);
}
free(group->g.random.groups);
free(group);