(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.

This commit is contained in:
frosch
2010-01-08 20:42:12 +00:00
parent a16edfebd9
commit 5b422d0c64
3 changed files with 28 additions and 12 deletions

View File

@@ -472,11 +472,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile));
group = SpriteGroup::Resolve(hs->spritegroup, &object);
const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) {
if (group == NULL || group->type != SGT_TILELAYOUT) {
return;
} else {
/* Limit the building stage to the number of stages supplied. */
const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
byte stage = GetHouseBuildingStage(ti->tile);
stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1);
DrawTileLayout(ti, tlgroup, stage, house_id);