Codechange: Remove Company/OwnerByte types

This commit is contained in:
Charles Pigott
2019-04-22 09:10:04 +01:00
committed by PeterN
parent fcf06ba4c4
commit 5b34c8019f
37 changed files with 86 additions and 89 deletions

View File

@@ -43,8 +43,8 @@
void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
CompanyByte _current_company; ///< Company currently doing an action.
CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
CompanyID _current_company; ///< Company currently doing an action.
Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
uint _next_competitor_start; ///< the number of ticks before the next AI is started