forked from mirror/OpenTTD
(svn r1009) -Feature: per-station vehicle lists
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
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@@ -870,8 +870,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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VehiclePositionChanged(v);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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_vehicle_sort_dirty[VEHSHIP] = true; // build a ship
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InvalidateWindow(WC_SHIPS_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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}
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@@ -894,8 +893,7 @@ int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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_vehicle_sort_dirty[VEHSHIP] = true; // sell a ship
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InvalidateWindow(WC_SHIPS_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteVehicle(v);
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