forked from mirror/OpenTTD
(svn r1009) -Feature: per-station vehicle lists
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
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@@ -184,8 +184,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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VehiclePositionChanged(v);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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_vehicle_sort_dirty[VEHROAD] = true; // build a new bus/truck
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InvalidateWindow(WC_ROADVEH_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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}
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@@ -228,8 +227,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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// Invalidate depot
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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_vehicle_sort_dirty[VEHROAD] = true; // sell a bus/truck
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InvalidateWindow(WC_ROADVEH_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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DeleteVehicle(v);
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@@ -422,8 +420,7 @@ static void RoadVehDelete(Vehicle *v)
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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_vehicle_sort_dirty[VEHROAD] = true; // delete bus/truck (eg. crash for example)
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InvalidateWindow(WC_ROADVEH_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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if(IS_TILETYPE(v->tile, MP_STATION))
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