forked from mirror/OpenTTD
(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
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@@ -312,7 +312,7 @@ void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
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ShowShipViewWindow(v);
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}
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void CcCloneShip(bool success, uint tile, uint32 p1, uint32 p2)
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void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) ShowShipViewWindow(GetVehicle(_new_ship_id));
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}
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