forked from mirror/OpenTTD
Add: open Online Players GUI on starting/joining a server (#9479)
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@@ -868,6 +868,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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/* Say we received the map and loaded it correctly! */
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SendMapOk();
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ShowClientList();
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/* New company/spectator (invalid company) or company we want to join is not active
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* Switch local company to spectator and await the server's judgement */
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if (_network_join.company == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_join.company)) {
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