Codechange: Rename window related DeleteXXX to match new behaviour

This commit is contained in:
glx22
2021-05-17 15:46:38 +02:00
committed by Loïc Guilloux
parent 994bf19aef
commit 5799402f7a
63 changed files with 253 additions and 253 deletions

View File

@@ -1076,10 +1076,10 @@ static Window *FindChildWindow(const Window *w, WindowClass wc)
}
/**
* Delete all children a window might have in a head-recursive manner
* Close all children a window might have in a head-recursive manner
* @param wc Window class of the window to remove; #WC_INVALID if class does not matter
*/
void Window::DeleteChildWindows(WindowClass wc) const
void Window::CloseChildWindows(WindowClass wc) const
{
Window *child = FindChildWindow(this, wc);
while (child != nullptr) {
@@ -1118,7 +1118,7 @@ void Window::Close()
_focused_window = nullptr;
}
this->DeleteChildWindows();
this->CloseChildWindows();
this->SetDirty();
@@ -1170,12 +1170,12 @@ Window *FindWindowByClass(WindowClass cls)
}
/**
* Delete a window by its class and window number (if it is open).
* Close a window by its class and window number (if it is open).
* @param cls Window class
* @param number Number of the window within the window class
* @param force force deletion; if false don't delete when stickied
* @param force force closing; if false don't close when stickied
*/
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
{
Window *w = FindWindowById(cls, number);
if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
@@ -1184,10 +1184,10 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
}
/**
* Delete all windows of a given class
* Close all windows of a given class
* @param cls Window class of windows to delete
*/
void DeleteWindowByClass(WindowClass cls)
void CloseWindowByClass(WindowClass cls)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@@ -1198,12 +1198,12 @@ void DeleteWindowByClass(WindowClass cls)
}
/**
* Delete all windows of a company. We identify windows of a company
* Close all windows of a company. We identify windows of a company
* by looking at the caption colour. If it is equal to the company ID
* then we say the window belongs to the company and should be deleted
* then we say the window belongs to the company and should be closed
* @param id company identifier
*/
void DeleteCompanyWindows(CompanyID id)
void CloseCompanyWindows(CompanyID id)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@@ -1213,7 +1213,7 @@ void DeleteCompanyWindows(CompanyID id)
}
/* Also delete the company specific windows that don't have a company-colour. */
DeleteWindowById(WC_BUY_COMPANY, id);
CloseWindowById(WC_BUY_COMPANY, id);
}
/**
@@ -2307,7 +2307,7 @@ static void StartWindowDrag(Window *w)
_drag_delta.y = w->top - _cursor.pos.y;
BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
}
/**
@@ -2325,7 +2325,7 @@ static void StartWindowSizing(Window *w, bool to_left)
_drag_delta.y = _cursor.pos.y;
BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
}
/**
@@ -3253,12 +3253,12 @@ void CallWindowGameTickEvent()
}
/**
* Try to delete a non-vital window.
* Try to close a non-vital window.
* Non-vital windows are windows other than the game selection, main toolbar,
* status bar, toolbar menu, and tooltip windows. Stickied windows are also
* considered vital.
*/
void DeleteNonVitalWindows()
void CloseNonVitalWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@@ -3281,12 +3281,12 @@ void DeleteNonVitalWindows()
* then, does a little hacked loop of closing all stickied windows. Note
* that standard windows (status bar, etc.) are not stickied, so these aren't affected
*/
void DeleteAllNonVitalWindows()
void CloseAllNonVitalWindows()
{
/* Delete every window except for stickied ones, then sticky ones as well */
DeleteNonVitalWindows();
/* Close every window except for stickied ones, then sticky ones as well */
CloseNonVitalWindows();
/* Note: the container remains stable, even when deleting windows. */
/* Note: the container remains stable, even when closing windows. */
for (Window *w : Window::Iterate()) {
if (w->flags & WF_STICKY) {
w->Close();
@@ -3295,21 +3295,21 @@ void DeleteAllNonVitalWindows()
}
/**
* Delete all messages and their corresponding window (if any).
* Delete all messages and close their corresponding window (if any).
*/
void DeleteAllMessages()
{
InitNewsItemStructs();
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
DeleteWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
}
/**
* Delete all windows that are used for construction of vehicle etc.
* Close all windows that are used for construction of vehicle etc.
* Once done with that invalidate the others to ensure they get refreshed too.
*/
void DeleteConstructionWindows()
void CloseConstructionWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@@ -3321,11 +3321,11 @@ void DeleteConstructionWindows()
for (const Window *w : Window::Iterate()) w->SetDirty();
}
/** Delete all always on-top windows to get an empty screen */
/** Close all always on-top windows to get an empty screen */
void HideVitalWindows()
{
DeleteWindowById(WC_MAIN_TOOLBAR, 0);
DeleteWindowById(WC_STATUS_BAR, 0);
CloseWindowById(WC_MAIN_TOOLBAR, 0);
CloseWindowById(WC_STATUS_BAR, 0);
}
/** Re-initialize all windows. */
@@ -3443,7 +3443,7 @@ void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
*/
void RelocateAllWindows(int neww, int newh)
{
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
for (Window *w : Window::Iterate()) {
int left, top;