forked from mirror/OpenTTD
(svn r1297) Language fixes in the source.. (ln-)
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4
player.h
4
player.h
@@ -93,9 +93,9 @@ typedef struct PlayerAiNew {
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uint tick;
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uint idle;
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int temp; // A value used in more then one function, but it just temporary
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int temp; // A value used in more than one function, but it just temporary
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// The use is pretty simple: with this we can 'think' about stuff
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// in more then one tick, and more then one AI. A static will not
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// in more than one tick, and more than one AI. A static will not
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// do, because they are not saved. This way, the AI is almost human ;)
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int counter; // For the same reason as temp, we have counter. It can count how
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// long we are trying something, and just abort if it takes too long
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