(svn r1297) Language fixes in the source.. (ln-)

This commit is contained in:
miham
2004-12-29 13:13:29 +00:00
parent 14dfb539b0
commit 57852f6498
18 changed files with 32 additions and 32 deletions

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@@ -93,9 +93,9 @@ typedef struct PlayerAiNew {
uint tick;
uint idle;
int temp; // A value used in more then one function, but it just temporary
int temp; // A value used in more than one function, but it just temporary
// The use is pretty simple: with this we can 'think' about stuff
// in more then one tick, and more then one AI. A static will not
// in more than one tick, and more than one AI. A static will not
// do, because they are not saved. This way, the AI is almost human ;)
int counter; // For the same reason as temp, we have counter. It can count how
// long we are trying something, and just abort if it takes too long