forked from mirror/OpenTTD
(svn r1297) Language fixes in the source.. (ln-)
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@@ -1372,7 +1372,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
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if (!found_name) {
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// Try a new name (<name> #1, <name> #2, and so on)
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// Stop if we tried for more then 50 times..
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// Stop if we tried for more than 50 times..
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if (number++ > 50) break;
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snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number);
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}
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@@ -1450,7 +1450,7 @@ void NetworkServer_Tick(void)
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if (lag > 3) {
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// Client did still not report in after 4 game-day, drop him
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// (that is, the 3 of above, + 1 before any lag is counted)
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IConsolePrintF(_iconsole_color_error,"Client #%d is dropped because the client did not respond for more then 4 game-days", cs->index);
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IConsolePrintF(_iconsole_color_error,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->index);
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NetworkCloseClient(cs);
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continue;
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}
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