forked from mirror/OpenTTD
(svn r2475) -Fix: [ 1214982 & 1217473 ] realistic acceleration problem. (glx)
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@@ -312,7 +312,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
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}
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} else {
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//"kickoff" acceleration
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force = resistance * 10;
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force = (mass * 8) + resistance;
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}
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if (force <= 0) force = 10000;
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