forked from mirror/OpenTTD
(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
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@@ -45,7 +45,7 @@ static void AiNew_State_FirstTime(Player *p)
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// We first have to init some things
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if (_current_player == 1 || _ai.network_client) {
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ShowErrorMessage(-1, TEMP_AI_IN_PROGRESS, 0, 0);
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ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
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}
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// The PathFinder (AyStar)
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