forked from mirror/OpenTTD
(svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.)
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@@ -1524,11 +1524,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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SetIndustryConstructionCounter(cur_tile, 3);
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SetIndustryConstructionCounter(cur_tile, 3);
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SetIndustryConstructionStage(cur_tile, 2);
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SetIndustryConstructionStage(cur_tile, 2);
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}
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}
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if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
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/* New industry */
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/* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */
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const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
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IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
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if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
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const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
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}
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if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
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}
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}
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} while ((++it)->ti.x != -0x80);
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} while ((++it)->ti.x != -0x80);
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