(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.

This commit is contained in:
frosch
2014-02-16 17:45:24 +00:00
parent 20785c79fc
commit 55502341ac
2 changed files with 5 additions and 8 deletions

View File

@@ -46,7 +46,6 @@
#include "object_base.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "gfx_layout.h"
#include "table/strings.h"
#include "table/town_land.h"
@@ -1909,13 +1908,6 @@ bool GenerateTowns(TownLayout layout)
* Note that this is really a suggested value, not a required one.
* We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
do {
if (total % 512 == 0) {
/* Clear the caches regularly, otherwise it will only be done
* at the end of the whole cycle when OpenTTD has allocated
* lots and lots of memory for these essentially caches. */
Layouter::ReduceLineCache();
}
bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns));
IncreaseGeneratingWorldProgress(GWP_TOWN);
/* Get a unique name for the town. */