forked from mirror/OpenTTD
(svn r216) -Fix: paused network game now disallows all commands (instead of doing
the commands all at once when the game unpauses)
This commit is contained in:
@@ -385,6 +385,15 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
|
||||
|
||||
assert(_docommand_recursive == 0);
|
||||
|
||||
if (_networking && !(cmd & CMD_NET_INSTANT) && _pause) {
|
||||
// When the game is paused, and we are in a network game
|
||||
// we do not allow any commands. This is because
|
||||
// of some technical reasons
|
||||
ShowErrorMessage(-1, STR_MULTIPLAYER_PAUSED, x, y);
|
||||
_docommand_recursive = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
_error_message = INVALID_STRING_ID;
|
||||
_error_message_2 = cmd >> 16;
|
||||
_additional_cash_required = 0;
|
||||
|
Reference in New Issue
Block a user