forked from mirror/OpenTTD
(svn r20639) -Add: random bits to object tiles
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@@ -105,6 +105,18 @@ static inline bool IsStatueTile(TileIndex t)
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return IsTileType(t, MP_OBJECT) && IsStatue(t);
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}
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/**
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* Get the random bits of this tile.
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* @param t The tile to get the bits for.
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* @pre IsTileType(t, MP_OBJECT)
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* @return The random bits.
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*/
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static inline byte GetObjectRandomBits(TileIndex t)
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{
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assert(IsTileType(t, MP_OBJECT));
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return _m[t].m3;
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}
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/**
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* Make an Object tile.
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@@ -114,14 +126,15 @@ static inline bool IsStatueTile(TileIndex t)
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* @param o The new owner of the tile.
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* @param index Index to the object.
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* @param wc Water class for this obect.
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* @param random Random data to store on the tile
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*/
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static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc)
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static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc, byte random)
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{
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SetTileType(t, MP_OBJECT);
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SetTileOwner(t, o);
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SetWaterClass(t, wc);
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_m[t].m2 = index;
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_m[t].m3 = 0;
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_m[t].m3 = random;
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_m[t].m4 = 0;
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_m[t].m5 = u;
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SB(_m[t].m6, 2, 4, 0);
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