(svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.

This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
This commit is contained in:
tron
2005-08-15 11:39:13 +00:00
parent d057d8b366
commit 52c859cbe8
4 changed files with 202 additions and 299 deletions

116
gfxinit.c
View File

@@ -14,23 +14,6 @@
#include "variables.h"
#include <ctype.h>
#define SPRITE_CACHE_SIZE 1024*1024
#define WANT_NEW_LRU
/* These are used in newgrf.c: */
int _skip_sprites = 0; // XXX
int _replace_sprites_count[16]; // XXX
int _replace_sprites_offset[16]; // XXX
const char* _cur_grffile; // XXX
int _loading_stage; // XXX
int _skip_specials; // XXX
uint16 _custom_sprites_base; // XXX
typedef struct MD5File {
const char * const filename; // filename
const md5_byte_t hash[16]; // md5 sum of the file
@@ -58,17 +41,12 @@ static const SpriteID * const _slopes_spriteindexes[] = {
};
static int LoadGrfFile(const char *filename, int load_index, int file_index)
static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
{
int load_index_org = load_index;
uint load_index_org = load_index;
FioOpenFile(file_index, filename);
/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
* might contain some special sprites. */
_skip_specials = 1;
_skip_sprites = 0;
DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
while (LoadNextSprite(load_index, file_index)) {
@@ -82,62 +60,19 @@ static int LoadGrfFile(const char *filename, int load_index, int file_index)
return load_index - load_index_org;
}
static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
{
int i;
uint start;
FioOpenFile(file_index, filename);
_cur_grffile = filename;
_skip_specials = 0;
_skip_sprites = 0;
DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
filename, load_index);
/* Skip the first sprite; we don't care about how many sprites this
* does contain; newest TTDPatches and George's longvehicles don't
* neither, apparently. */
{
int length;
byte type;
length = FioReadWord();
type = FioReadByte();
if (length == 4 && type == 0xFF) {
FioReadDword();
} else {
error("Custom .grf has invalid format.");
}
}
for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
if (load_index + i >= MAX_SPRITES)
error("Too many sprites (0x%X). Recompile with higher MAX_SPRITES value or remove some custom GRF files.",
load_index + i);
}
/* Clean up. */
_skip_sprites = 0;
memset(_replace_sprites_count, 0, sizeof(_replace_sprites_count));
memset(_replace_sprites_offset, 0, sizeof(_replace_sprites_offset));
return i;
}
static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
{
int start;
FioOpenFile(file_index, filename);
_skip_specials = 1;
_skip_sprites = 0;
DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
for (; (start = *index_tbl++) != 0xffff;) {
int end = *index_tbl++;
if(start == 0xfffe) { // skip sprites (amount in second var)
uint end = *index_tbl++;
if (start == 0xfffe) { // skip sprites (amount in second var)
SkipSprites(end);
} else { // load sprites and use indexes from start to end
do {
@@ -153,8 +88,6 @@ static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int
}
static byte _sprite_page_to_load = 0xFF;
#define OPENTTD_SPRITES_COUNT 100
static const SpriteID _openttd_grf_indexes[] = {
SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
@@ -170,7 +103,6 @@ static const SpriteID _openttd_grf_indexes[] = {
0xffff,
};
/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
/* Check that the supplied MD5 hash matches that stored for the supplied filename */
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
@@ -269,21 +201,15 @@ void CheckExternalFiles(void)
}
}
static byte _sprite_page_to_load = 0xFF;
static void LoadSpriteTables(void)
{
int load_index = 0;
uint load_index = 0;
uint i;
uint j;
const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
_loading_stage = 1;
/*
* TODO:
* I think we can live entirely without Indexed GRFs, but I have to
* invest that further. --octo
*/
files = _use_dos_palette? &files_dos : &files_win;
for (i = 0; files->basic[i].filename != NULL; i++) {
@@ -310,23 +236,7 @@ static void LoadSpriteTables(void)
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
/* Load newgrf sprites
* in each loading stage, (try to) open each file specified in the config
* and load information from it. */
_custom_sprites_base = load_index;
for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
load_index = _custom_sprites_base;
for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
if (!FiosCheckFileExists(_newgrf_files[j])) {
// TODO: usrerror()
error("NewGRF file missing: %s", _newgrf_files[j]);
}
if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index);
load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
}
}
LoadNewGRF(load_index, i);
}