forked from mirror/OpenTTD
(svn r11313) -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
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@@ -362,11 +362,17 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
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a = clamp(a, 0, (int)(MapMaxX() * TILE_SIZE) - 1);
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b = clamp(b, 0, (int)(MapMaxY() * TILE_SIZE) - 1);
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z = GetSlopeZ(a, b ) / 2;
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z = GetSlopeZ(a + z, b + z) / 2;
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z = GetSlopeZ(a + z, b + z) / 2;
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z = GetSlopeZ(a + z, b + z) / 2;
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z = GetSlopeZ(a + z, b + z) / 2;
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/* (a, b) is the X/Y-world coordinate that belongs to (x,y) if the landscape would be completely flat on height 0.
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* Now find the Z-world coordinate by fix point iteration.
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* This is a bit tricky because the tile height is non-continuous at foundations.
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* The clicked point should be approached from the back, otherwise there are regions that are not clickable.
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* (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
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* So give it a z-malus of 4 in the first iterations.
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*/
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z = 0;
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for (int i = 0; i < 5; i++) z = GetSlopeZ(a + max(z, 4u) - 4, b + max(z, 4u) - 4) / 2;
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for (uint malus = 3; malus > 0; malus--) z = GetSlopeZ(a + max(z, malus) - malus, b + max(z, malus) - malus) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopeZ(a + z, b + z) / 2;
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pt.x = a + z;
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pt.y = b + z;
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