forked from mirror/OpenTTD
Feature: Prevent towns from upgrading individually-placed houses (#13270)
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@@ -721,7 +721,8 @@
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</ul>
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</li>
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</ul>
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<li>m3 bits 6..5 : free</li>
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<li>m3 bit 6 : free</li>
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<li>m3 bit 5 : The house is protected from the town upgrading it</li>
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<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
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<li>m4 : free</li>
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<li>m5 : see m3 bit 7</li>
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@@ -156,7 +156,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">finished house</td>
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<td class="bits" rowspan=2><span class="used" title="House random bits">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="pool" title="Town index on pool">XXXX XXXX XXXX XXXX</span></td>
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<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span><span class="free">OO</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
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<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span><span class="free">O</span><span class="used" title="The house is protected from the town upgrading it.">X</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
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<td class="bits" rowspan=2><span class="free">OOOO OOOO</span></td>
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<td class="bits"><span class="used" title="Age in years, clamped at 255">XXXX XXXX</span></td>
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<td class="bits" rowspan=2><span class="abuse" title="Newhouses activated: periodic processing time remaining; if not, lift position for houses 04 and 05">XXXX XX</span><span class="used" title="Animated tile state">XX</span></td>
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@@ -165,7 +165,7 @@ the array so you can quickly see what is used and what is not.
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</tr>
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<tr>
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<td class="caption">house under construction</td>
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<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span><span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
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<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span><span class="used" title="House type (m4 + m3[6])">X</span><span class="used" title="The house is protected from the town upgrading it.">X</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
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<td class="bits"><span class="free">OOO</span><span class="used" title="Construction stage">X X</span><span class="used" title="Construction counter">XXX</span></td>
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</tr>
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<tr>
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