forked from mirror/OpenTTD
(svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
It turned out that all 3 arguments were the same at all the places those functions are called, so there was no point in having more than one
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@@ -1624,7 +1624,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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uint16 id = GB(p1, 0, 16);
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uint16 window_type = p2 & VLW_MASK;
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engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, id, id, id, window_type);
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engine_count = GenerateVehicleSortList((const Vehicle***)&vl, &engine_list_length, vehicle_type, _current_player, id, window_type);
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} else {
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/* Get the list of vehicles in the depot */
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BuildDepotVehicleList(vehicle_type, tile, &vl, &engine_list_length, &engine_count, NULL, NULL, NULL);
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@@ -2361,12 +2361,15 @@ void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, ui
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* @param length_of_array informs the length allocated for sort_list. This is not the same as the number of vehicles in the list. Needs to be 0 when sort_list is NULL
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* @param type type of vehicle
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* @param owner PlayerID of owner to generate a list for
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* @param station index of station to generate a list for. INVALID_STATION when not used
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* @param order index of oder to generate a list for. INVALID_ORDER when not used
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* @param index This parameter got different meanings depending on window_type
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VLW_STATION_LIST: index of station to generate a list for
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VLW_SHARED_ORDERS: index of order to generate a list for
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VLW_STANDARD: not used
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VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for
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* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
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* @return the number of vehicles added to the list
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*/
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uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)
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uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint16 index, uint16 window_type)
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{
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const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
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uint n = 0;
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@@ -2381,7 +2384,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == OT_GOTO_STATION && order->dest == station) {
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if (order->type == OT_GOTO_STATION && order->dest == index) {
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if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 50);
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(*sort_list)[n++] = v;
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break;
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@@ -2395,10 +2398,10 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
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case VLW_SHARED_ORDERS: {
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FOR_ALL_VEHICLES(v) {
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/* Find a vehicle with the order in question */
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if (v->orders != NULL && v->orders->index == order) break;
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if (v->orders != NULL && v->orders->index == index) break;
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}
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if (v != NULL && v->orders != NULL && v->orders->index == order) {
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if (v != NULL && v->orders != NULL && v->orders->index == index) {
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/* Only try to make the list if we found a vehicle using the order in question */
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for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
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if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
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@@ -2429,7 +2432,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == OT_GOTO_DEPOT && order->dest == depot_airport_index) {
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if (order->type == OT_GOTO_DEPOT && order->dest == index) {
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if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
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(*sort_list)[n++] = v;
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break;
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@@ -2469,7 +2472,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
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uint n, i;
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uint16 array_length = 0;
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n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, id, id, id, vlw_flag);
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n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, id, vlw_flag);
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/* Send all the vehicles to a depot */
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for (i = 0; i < n; i++) {
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