forked from mirror/OpenTTD
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
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@@ -173,8 +173,7 @@ void UpdateCompanyHQ(TileIndex tile, uint score)
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*/
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void UpdateObjectColours(const Company *c)
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{
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Object *obj;
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FOR_ALL_OBJECTS(obj) {
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for (Object *obj : Object::Iterate()) {
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Owner owner = GetTileOwner(obj->location.tile);
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/* Not the current owner, so colour doesn't change. */
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if (owner != c->index) continue;
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