(svn r9266) -Codechange: unify the retrieval of the base paths a little more.

This commit is contained in:
rubidium
2007-03-17 11:36:04 +00:00
parent 92486ac980
commit 50b2088674
7 changed files with 82 additions and 129 deletions

View File

@@ -12,6 +12,7 @@
#include "debug.h"
#include "fios.h"
#ifndef WIN32
#include <unistd.h>
#include <sys/stat.h>
#endif
@@ -258,24 +259,98 @@ void AppendPathSeparator(char *buf, size_t buflen)
}
}
#if defined(WIN32) || defined(WINCE)
/**
* Determine the base (personal dir and game data dir) paths
* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
* @param exe the path to the executable
*/
extern void DetermineBasePaths();
extern void DetermineBasePaths(const char *exe);
#else /* defined(WIN32) || defined(WINCE) */
/**
* Changes the working directory to the path of the give executable.
* For OSX application bundles '.app' is the required extension of the bundle,
* so when we crop the path to there, when can remove the name of the bundle
* in the same way we remove the name from the executable name.
* @param exe the path to the executable
*/
void ChangeWorkingDirectory(const char *exe)
{
#ifdef WITH_COCOA
char *app_bundle = strchr(exe, '.');
while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');
if (app_bundle != NULL) app_bundle[0] = '\0';
#endif /* WITH_COCOA */
char *s = strrchr(exe, PATHSEPCHAR);
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = PATHSEPCHAR;
}
#ifdef WITH_COCOA
if (app_bundle != NULL) app_bundle[0] = '.';
#endif /* WITH_COCOA */
}
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path to the executable
*/
void DetermineBasePaths(const char *exe)
{
/* Change the working directory to enable doubleclicking in UIs */
ChangeWorkingDirectory(exe);
_paths.game_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined(SECOND_DATA_DIR)
_paths.second_data_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
#else /* not defined(USE_HOMEDIR) */
_paths.personal_dir = MallocT<char>(MAX_PATH);
ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
/* check if absolute or relative path */
const char *s = strchr(_paths.personal_dir, PATHSEPCHAR);
/* add absolute path */
if (s == NULL || _paths.personal_dir != s) {
getcwd(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
AppendPathSeparator(_paths.personal_dir, MAX_PATH);
AppendPathSeparator(_paths.game_data_dir, MAX_PATH);
}
#endif /* defined(WIN32) || defined(WINCE) */
/**
* Acquire the base paths (personal dir and game data dir),
* fill all other paths (save dir, autosave dir etc) and
* make the save and scenario directories.
* @param exe the path to the executable
* @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
* assumption is that there is no path separator, however for gm_dir
* lang_dir and data_dir that assumption is made.
* This inconsistency should be resolved.
*/
void DeterminePaths()
void DeterminePaths(const char *exe)
{
DetermineBasePaths();
DetermineBasePaths(exe);
_paths.save_dir = str_fmt("%ssave", _paths.personal_dir);
_paths.autosave_dir = str_fmt("%s" PATHSEP "autosave", _paths.save_dir);