forked from mirror/OpenTTD
(svn r20640) -Add: support for water under objects
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@@ -499,6 +499,8 @@ static bool IsWateredTile(TileIndex tile, Direction from)
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return IsTileOnWater(tile);
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}
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case MP_OBJECT: return IsTileOnWater(tile);
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case MP_TUNNELBRIDGE: return GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER && ReverseDiagDir(GetTunnelBridgeDirection(tile)) == DirToDiagDir(from);
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default: return false;
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@@ -935,6 +937,7 @@ FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
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/* FALL THROUGH */
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case MP_STATION:
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case MP_INDUSTRY:
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case MP_OBJECT:
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return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
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case MP_RAILWAY:
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