forked from mirror/OpenTTD
(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)
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@@ -453,11 +453,12 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
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static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
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uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated)
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{
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EngineID i;
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EngineID j;
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byte colour;
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const Player *p = GetPlayer(_local_player);
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
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EngineID i = GetRailVehAtPosition(j);
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const Engine *e = GetEngine(i);
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const RailVehicleInfo *rvi = RailVehInfo(i);
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const EngineInfo *info = &_engine_info[i];
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@@ -467,7 +468,7 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, Engine
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if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
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continue;
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if (*sel == 0) *selected_id = i;
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if (*sel == 0) *selected_id = j;
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colour = *sel == 0 ? 0xC : 0x10;
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@@ -513,10 +514,12 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
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switch (WP(w,replaceveh_d).vehicletype) {
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case VEH_Train: {
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EngineID i;
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railtype = _railtype_selected_in_replace_gui;
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w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
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w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
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for (engine_id = 0; engine_id < NUM_TRAIN_ENGINES; engine_id++) {
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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EngineID engine_id = GetRailVehAtPosition(i);
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const Engine *e = GetEngine(engine_id);
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const EngineInfo *info = &_engine_info[engine_id];
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