forked from mirror/OpenTTD
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
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@@ -185,6 +185,10 @@ void SetObjectToPlaceWnd(int icon, byte mode, Window *w);
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void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num);
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void ResetObjectToPlace();
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bool ScrollWindowToTile(TileIndex tile, Window * w);
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bool ScrollWindowTo(int x, int y, Window * w);
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bool ScrollMainWindowToTile(TileIndex tile);
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bool ScrollMainWindowTo(int x, int y);
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void DrawSprite(uint32 img, int x, int y);
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@@ -246,7 +250,6 @@ void ttd_strlcpy(char *dst, const char *src, size_t len);
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// callback from drivers that is called if the game size changes dynamically
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void GameSizeChanged();
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void ZoomInOrOutToCursor(bool in);
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bool MakeScreenshot();
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bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);
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bool FileExists(const char *filename);
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