forked from mirror/OpenTTD
(svn r27346) -Feature: Make the object placement gui an independent window.
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@@ -20,7 +20,6 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
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void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0);
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void PlaceProc_Object(TileIndex tile);
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void ShowBuildObjectPicker(struct Window *w);
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void ShowBuildObjectPicker();
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#endif /* OBJECT_H */
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