forked from mirror/OpenTTD
Fix: store autosave settings under the new names
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committed by
Patric Stout
parent
790c1b1b02
commit
4f4810dc28
@@ -142,7 +142,7 @@ struct GUISettings {
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ZoomLevel zoom_min; ///< minimum zoom out level
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ZoomLevel zoom_max; ///< maximum zoom out level
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ZoomLevel sprite_zoom_min; ///< maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead of scaling a lower resolution sprite
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byte autosave; ///< how often should we do autosaves?
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std::chrono::minutes autosave_interval; ///< how often should we do autosaves?
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bool threaded_saves; ///< should we do threaded saves?
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bool keep_all_autosave; ///< name the autosave in a different way
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bool autosave_on_exit; ///< save an autosave when you quit the game, but do not ask "Do you really want to quit?"
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