forked from mirror/OpenTTD
Codechange: range based for loops instead of C-style for loops
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@@ -3517,9 +3517,9 @@ static ViewportSSCSS _vp_sprite_sorters[] = {
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/** Choose the "best" sprite sorter and set _vp_sprite_sorter. */
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void InitializeSpriteSorter()
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{
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for (uint i = 0; i < lengthof(_vp_sprite_sorters); i++) {
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if (_vp_sprite_sorters[i].fct_checker()) {
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_vp_sprite_sorter = _vp_sprite_sorters[i].fct_sorter;
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for (const auto &sprite_sorter : _vp_sprite_sorters) {
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if (sprite_sorter.fct_checker()) {
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_vp_sprite_sorter = sprite_sorter.fct_sorter;
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break;
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}
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}
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