(svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups.

This commit is contained in:
2006-05-03 15:46:21 +00:00
parent 9cd88e7153
commit 4ef1033287
3 changed files with 9 additions and 24 deletions

View File

@@ -636,24 +636,22 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
static uint32 VehicleResolveReal(const ResolverObject *object, uint num_loaded, uint num_loading, bool *in_motion)
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
const Vehicle *v = object->u.vehicle.self;
uint totalsets;
uint set;
bool in_motion;
if (v == NULL) {
*in_motion = false;
return 0;
}
if (v == NULL) return group->g.real.loaded[0];
if (v->type == VEH_Train) {
*in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
} else {
*in_motion = v->current_order.type != OT_LOADING;
in_motion = v->current_order.type != OT_LOADING;
}
totalsets = *in_motion ? num_loaded : num_loading;
totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
if (v->cargo_count == v->cargo_cap || totalsets == 1) {
set = totalsets - 1;
@@ -663,7 +661,7 @@ static uint32 VehicleResolveReal(const ResolverObject *object, uint num_loaded,
set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1;
}
return set;
return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
}