forked from mirror/OpenTTD
(svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible.
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@@ -1672,12 +1672,17 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
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assert(trackdir != 0xff);
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ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
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if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
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/* Not found, or we are already there. Just do something */
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if (ftd.best_trackdir == 0xff) {
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/* We are already at our target. Just do something */
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//TODO: maybe display error?
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//TODO: go straight ahead if possible?
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best_track = FIND_FIRST_BIT(bits);
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} else {
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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we did not find our target, but ftd.best_trackdir contains the direction leading
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to the tile closest to our target. */
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/* Discard enterdir information, making it a normal track */
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best_track = ftd.best_trackdir & 7; /* TODO: Wrapper function? */
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}
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