(svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible.

This commit is contained in:
matthijs
2005-04-15 13:48:08 +00:00
parent 174030a15f
commit 4eeac3ea75
3 changed files with 19 additions and 8 deletions

View File

@@ -576,12 +576,14 @@ static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER, v->owner);
if (ftd.best_bird_dist == 0 && ftd.best_trackdir != 0xff)
/* Found the target, and it is not our current tile */
if (ftd.best_trackdir != 0xff)
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
we did not find our target, but ftd.best_trackdir contains the direction leading
to the tile closest to our target. */
return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
else
return -1; /* Couldn't find target, reverse */
/* TODO: When the target is unreachable, the ship will keep reversing */
return -1; /* Already at target, reverse? */
} else {
uint b;
uint tot_dist, dist;