forked from mirror/OpenTTD
(svn r25761) -Change: Disable story/goal buttons when there is no content to show instead of when there is zero companies
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@@ -34,6 +34,8 @@
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#include "vehicle_func.h"
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#include "smallmap_gui.h"
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#include "game/game.hpp"
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#include "goal_base.h"
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#include "story_base.h"
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#include "table/strings.h"
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@@ -934,6 +936,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
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Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
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CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
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if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
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break;
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}
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