forked from mirror/OpenTTD
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
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@@ -77,7 +77,7 @@ static void CleanupGeneration()
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{
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_generating_world = false;
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if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
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SetMouseCursorBusy(false);
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/* Show all vital windows again, because we have hidden them */
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if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
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SetModalProgress(false);
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