forked from mirror/OpenTTD
Change: Add CargoTypes type for cargo masks. (#6790)
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@@ -470,7 +470,7 @@ public:
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byte last_vehicle_type;
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std::list<Vehicle *> loading_vehicles;
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GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
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uint32 always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
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CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
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IndustryVector industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()
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