forked from mirror/OpenTTD
(svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
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8
gui.h
8
gui.h
@@ -40,28 +40,20 @@ void ShowBuildRailToolbar(RailType railtype, int button);
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void PlaceProc_BuyLand(TileIndex tile);
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/* train_gui.c */
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void ShowPlayerTrains(PlayerID player, StationID station);
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void ShowTrainViewWindow(const Vehicle *v);
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void ShowOrdersWindow(const Vehicle *v);
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void ShowVehWithSharedOrdersTrains(Vehicle *v);
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/* road_gui.c */
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void ShowBuildRoadToolbar(void);
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void ShowBuildRoadScenToolbar(void);
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void ShowPlayerRoadVehicles(PlayerID player, StationID station);
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void ShowVehWithSharedOrdersRoadVehicles(Vehicle *v);
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void ShowRoadVehViewWindow(const Vehicle *v);
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/* dock_gui.c */
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void ShowBuildDocksToolbar(void);
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void ShowPlayerShips(PlayerID player, StationID station);
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void ShowVehWithSharedOrdersShips(Vehicle *v);
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void ShowShipViewWindow(const Vehicle *v);
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/* aircraft_gui.c */
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void ShowBuildAirToolbar(void);
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void ShowPlayerAircraft(PlayerID player, StationID station);
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void ShowVehWithSharedOrdersAircraft(Vehicle *v);
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/* terraform_gui.c */
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void ShowTerraformToolbar(void);
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