forked from mirror/OpenTTD
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
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@@ -124,12 +124,10 @@ struct ObjectResolverObject : public ResolverObject {
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/* FALL-THROUGH */
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}
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default: return &this->default_scope; // XXX return &ResolverObject::GetScope(scope, relative);
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default: return ResolverObject::GetScope(scope, relative);
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}
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}
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const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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private:
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TownScopeResolver *GetTown();
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};
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