forked from mirror/OpenTTD
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
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@@ -359,12 +359,6 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *IndustriesResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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/* IndustryTile do not have 'real' groups */
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return NULL;
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}
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/* virtual */ uint32 IndustriesScopeResolver::GetRandomBits() const
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{
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return this->industry != NULL ? this->industry->random : 0;
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