(svn r1981) Typedef some structs and enums

This commit is contained in:
tron
2005-03-10 07:01:43 +00:00
parent e6feb22411
commit 4bf173e9c1
10 changed files with 185 additions and 172 deletions

View File

@@ -27,9 +27,9 @@ typedef struct DrawTileSprites {
/* This is for custom sprites: */
struct SpriteGroup;
typedef struct SpriteGroup SpriteGroup;
struct RealSpriteGroup {
typedef struct RealSpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
@@ -45,20 +45,28 @@ struct RealSpriteGroup {
uint16 loaded[16]; // sprite ids
byte loading_count;
uint16 loading[16]; // sprite ids
};
} RealSpriteGroup;
/* Shared by deterministic and random groups. */
enum VarSpriteGroupScope {
typedef enum VarSpriteGroupScope {
VSG_SCOPE_SELF,
// Engine of consists for vehicles, city for stations.
VSG_SCOPE_PARENT,
};
} VarSpriteGroupScope;
struct DeterministicSpriteGroupRanges;
typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
struct DeterministicSpriteGroup {
typedef enum DeterministicSpriteGroupOperation {
DSG_OP_NONE,
DSG_OP_DIV,
DSG_OP_MOD,
} DeterministicSpriteGroupOperation;
typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
typedef struct DeterministicSpriteGroup {
// Take this variable:
enum VarSpriteGroupScope var_scope;
VarSpriteGroupScope var_scope;
byte variable;
// Do this with it:
@@ -66,31 +74,29 @@ struct DeterministicSpriteGroup {
byte and_mask;
// Then do this with it:
enum DeterministicSpriteGroupOperation {
DSG_OP_NONE,
DSG_OP_DIV,
DSG_OP_MOD,
} operation;
DeterministicSpriteGroupOperation operation;
byte add_val;
byte divmod_val;
// And apply it to this:
byte num_ranges;
struct DeterministicSpriteGroupRange *ranges; // Dynamically allocated
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
struct SpriteGroup *default_group;
};
SpriteGroup *default_group;
} DeterministicSpriteGroup;
struct RandomizedSpriteGroup {
typedef enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ANY,
RSG_CMP_ALL,
} RandomizedSpriteGroupCompareMode;
typedef struct RandomizedSpriteGroup {
// Take this object:
enum VarSpriteGroupScope var_scope;
VarSpriteGroupScope var_scope;
// Check for these triggers:
enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ANY,
RSG_CMP_ALL,
} cmp_mode;
RandomizedSpriteGroupCompareMode cmp_mode;
byte triggers;
// Look for this in the per-object randomized bitmask:
@@ -98,25 +104,27 @@ struct RandomizedSpriteGroup {
byte num_groups; // must be power of 2
// Take the group with appropriate index:
struct SpriteGroup *groups;
};
SpriteGroup *groups;
} RandomizedSpriteGroup;
typedef enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
} SpriteGroupType;
struct SpriteGroup {
enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
} type;
SpriteGroupType type;
union {
struct RealSpriteGroup real;
struct DeterministicSpriteGroup determ;
struct RandomizedSpriteGroup random;
RealSpriteGroup real;
DeterministicSpriteGroup determ;
RandomizedSpriteGroup random;
} g;
};
struct DeterministicSpriteGroupRange {
struct SpriteGroup group;
SpriteGroup group;
byte low;
byte high;
};
@@ -131,10 +139,10 @@ int GetDeterministicSpriteValue(byte var);
/* This takes randomized bitmask (probably associated with
* vehicle/station/whatever) and chooses corresponding SpriteGroup
* accordingly to the given RandomizedSpriteGroup. */
struct SpriteGroup *EvalRandomizedSpriteGroup(struct RandomizedSpriteGroup *rsg, byte random_bits);
SpriteGroup *EvalRandomizedSpriteGroup(RandomizedSpriteGroup *rsg, byte random_bits);
/* Triggers given RandomizedSpriteGroup with given bitmask and returns and-mask
* of random bits to be reseeded, or zero if there were no triggers matched
* (then they are |ed to @waiting_triggers instead). */
byte RandomizedSpriteGroupTriggeredBits(struct RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
byte RandomizedSpriteGroupTriggeredBits(RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
#endif