forked from mirror/OpenTTD
(svn r23704) -Doc: Doxygen comment fixes and additions.
This commit is contained in:
@@ -12,9 +12,7 @@
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#ifndef WINDOW_TYPE_H
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#define WINDOW_TYPE_H
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/**
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* Window numbers.
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*/
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/** %Window numbers. */
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enum WindowNumberEnum {
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WN_GAME_OPTIONS_AI = 0, ///< AI settings.
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WN_GAME_OPTIONS_ABOUT, ///< About window.
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@@ -39,33 +37,31 @@ enum WindowNumberEnum {
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WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
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};
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/**
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* Window classes.
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*/
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/** %Window classes. */
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enum WindowClass {
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WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW.
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/**
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* Main window; Window numbers:
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* Main window; %Window numbers:
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* - 0 = #MainWidgets
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*/
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WC_MAIN_WINDOW = WC_NONE,
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/**
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* Main toolbar (the long bar at the top); Window numbers:
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* Main toolbar (the long bar at the top); %Window numbers:
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* - 0 = #ToolbarNormalWidgets
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* - 0 = #ToolbarEditorWidgets
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*/
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WC_MAIN_TOOLBAR,
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/**
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* Statusbar (at the bottom of your screen); Window numbers:
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* Statusbar (at the bottom of your screen); %Window numbers:
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* - 0 = #StatusbarWidget
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*/
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WC_STATUS_BAR,
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/**
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* Build toolbar; Window numbers:
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* Build toolbar; %Window numbers:
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* - #TRANSPORT_RAIL = #RailToolbarWidgets
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* - #TRANSPORT_AIR = #AirportToolbarWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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@@ -74,57 +70,57 @@ enum WindowClass {
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WC_BUILD_TOOLBAR,
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/**
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* Scenario build toolbar; Window numbers:
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* Scenario build toolbar; %Window numbers:
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_ROAD = #RoadToolbarWidgets
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*/
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WC_SCEN_BUILD_TOOLBAR,
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/**
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* Build trees toolbar; Window numbers:
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* Build trees toolbar; %Window numbers:
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* - 0 = #BuildTreesWidgets
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*/
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WC_BUILD_TREES,
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/**
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* Transparency toolbar; Window numbers:
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* Transparency toolbar; %Window numbers:
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* - 0 = #TransparencyToolbarWidgets
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*/
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WC_TRANSPARENCY_TOOLBAR,
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/**
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* Build signal toolbar; Window numbers:
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* Build signal toolbar; %Window numbers:
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* - #TRANSPORT_RAIL = #BuildSignalWidgets
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*/
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WC_BUILD_SIGNAL,
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/**
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* Small map; Window numbers:
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* Small map; %Window numbers:
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* - 0 = #SmallMapWidgets
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*/
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WC_SMALLMAP,
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/**
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* Error message; Window numbers:
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* Error message; %Window numbers:
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* - 0 = #ErrorMessageWidgets
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*/
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WC_ERRMSG,
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/**
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* Tooltip window; Window numbers:
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* Tooltip window; %Window numbers:
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* - 0 = #ToolTipsWidgets
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*/
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WC_TOOLTIPS,
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/**
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* Query string window; Window numbers:
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* Query string window; %Window numbers:
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* - #WN_QUERY_STRING = #QueryStringWidgets
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* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
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*/
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WC_QUERY_STRING,
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/**
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* Popup with confirm question; Window numbers:
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* Popup with confirm question; %Window numbers:
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* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
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* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
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*/
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@@ -132,253 +128,253 @@ enum WindowClass {
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/**
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* Saveload window; Window numbers:
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* Saveload window; %Window numbers:
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* - 0 = #SaveLoadWidgets
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*/
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WC_SAVELOAD,
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/**
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* Land info window; Window numbers:
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* Land info window; %Window numbers:
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* - 0 = #LandInfoWidgets
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*/
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WC_LAND_INFO,
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/**
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* Drop down menu; Window numbers:
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* Drop down menu; %Window numbers:
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* - 0 = #DropdownMenuWidgets
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*/
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WC_DROPDOWN_MENU,
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/**
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* On Screen Keyboard; Window numbers:
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* On Screen Keyboard; %Window numbers:
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* - 0 = #OnScreenKeyboardWidgets
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*/
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WC_OSK,
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/**
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* Set date; Window numbers:
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* Set date; %Window numbers:
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* - #VehicleID = #SetDateWidgets
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*/
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WC_SET_DATE,
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/**
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* AI settings; Window numbers:
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* AI settings; %Window numbers:
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* - 0 = #AISettingsWidgets
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*/
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WC_AI_SETTINGS,
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/**
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* NewGRF parameters; Window numbers:
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* NewGRF parameters; %Window numbers:
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* - 0 = #NewGRFParametersWidgets
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*/
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WC_GRF_PARAMETERS,
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/**
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* textfile; Window numbers:
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* textfile; %Window numbers:
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* - 0 = #NewGRFTextfileWidgets
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*/
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WC_NEWGRF_TEXTFILE,
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/**
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* Town authority; Window numbers:
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* Town authority; %Window numbers:
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* - #TownID = #TownAuthorityWidgets
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*/
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WC_TOWN_AUTHORITY,
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/**
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* Vehicle details; Window numbers:
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* Vehicle details; %Window numbers:
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* - #VehicleID = #VehicleDetailsWidgets
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*/
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WC_VEHICLE_DETAILS,
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/**
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* Vehicle refit; Window numbers:
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* Vehicle refit; %Window numbers:
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* - #VehicleID = #VehicleRefitWidgets
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*/
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WC_VEHICLE_REFIT,
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/**
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* Vehicle orders; Window numbers:
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* Vehicle orders; %Window numbers:
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* - #VehicleID = #OrderWidgets
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*/
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WC_VEHICLE_ORDERS,
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/**
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* Replace vehicle window; Window numbers:
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* Replace vehicle window; %Window numbers:
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* - #VehicleType = #ReplaceVehicleWidgets
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*/
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WC_REPLACE_VEHICLE,
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/**
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* Vehicle timetable; Window numbers:
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* Vehicle timetable; %Window numbers:
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* - #VehicleID = #VehicleTimetableWidgets
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*/
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WC_VEHICLE_TIMETABLE,
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/**
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* Company colour selection; Window numbers:
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* Company colour selection; %Window numbers:
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* - #CompanyID = #SelectCompanyLiveryWidgets
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*/
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WC_COMPANY_COLOUR,
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/**
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* Alter company face window; Window numbers:
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* Alter company face window; %Window numbers:
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* - #CompanyID = #SelectCompanyManagerFaceWidgets
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*/
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WC_COMPANY_MANAGER_FACE,
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/**
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* Select station (when joining stations); Window numbers:
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* Select station (when joining stations); %Window numbers:
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* - 0 = #JoinStationWidgets
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*/
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WC_SELECT_STATION,
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/**
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* News window; Window numbers:
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* News window; %Window numbers:
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* - 0 = #NewsWidgets
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*/
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WC_NEWS_WINDOW,
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/**
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* Town directory; Window numbers:
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* Town directory; %Window numbers:
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* - 0 = #TownDirectoryWidgets
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*/
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WC_TOWN_DIRECTORY,
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/**
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* Subsidies list; Window numbers:
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* Subsidies list; %Window numbers:
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* - 0 = #SubsidyListWidgets
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*/
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WC_SUBSIDIES_LIST,
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/**
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* Industry directory; Window numbers:
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* Industry directory; %Window numbers:
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* - 0 = #IndustryDirectoryWidgets
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*/
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WC_INDUSTRY_DIRECTORY,
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/**
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* News history list; Window numbers:
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* News history list; %Window numbers:
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* - 0 = #MessageHistoryWidgets
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*/
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WC_MESSAGE_HISTORY,
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/**
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* Sign list; Window numbers:
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* Sign list; %Window numbers:
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* - 0 = #SignListWidgets
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*/
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WC_SIGN_LIST,
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/**
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* AI list; Window numbers:
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* AI list; %Window numbers:
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* - 0 = #AIListWidgets
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*/
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WC_AI_LIST,
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/**
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* Goals list; Window numbers:
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* Goals list; %Window numbers:
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* - 0 ; #GoalListWidgets
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*/
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WC_GOALS_LIST,
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/**
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* Station list; Window numbers:
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* Station list; %Window numbers:
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* - #CompanyID = #StationListWidgets
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*/
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WC_STATION_LIST,
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/**
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* Trains list; Window numbers:
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* Trains list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_TRAINS_LIST,
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/**
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* Road vehicle list; Window numbers:
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* Road vehicle list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_ROADVEH_LIST,
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/**
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* Ships list; Window numbers:
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* Ships list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_SHIPS_LIST,
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/**
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* Aircraft list; Window numbers:
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* Aircraft list; %Window numbers:
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* - Packed value = #GroupListWidgets / #VehicleListWidgets
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*/
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WC_AIRCRAFT_LIST,
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/**
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* Town view; Window numbers:
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* Town view; %Window numbers:
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* - #TownID = #TownViewWidgets
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*/
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WC_TOWN_VIEW,
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/**
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* Vehicle view; Window numbers:
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* Vehicle view; %Window numbers:
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* - #VehicleID = #VehicleViewWidgets
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*/
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WC_VEHICLE_VIEW,
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/**
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* Station view; Window numbers:
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* Station view; %Window numbers:
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* - #StationID = #StationViewWidgets
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*/
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WC_STATION_VIEW,
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/**
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* Depot view; Window numbers:
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* Depot view; %Window numbers:
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* - #TileIndex = #DepotWidgets
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*/
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WC_VEHICLE_DEPOT,
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/**
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* Waypoint view; Window numbers:
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* Waypoint view; %Window numbers:
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* - #WaypointID = #WaypointWidgets
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*/
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WC_WAYPOINT_VIEW,
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/**
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* Industry view; Window numbers:
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* Industry view; %Window numbers:
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* - #IndustryID = #IndustryViewWidgets
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*/
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WC_INDUSTRY_VIEW,
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/**
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* Company view; Window numbers:
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* Company view; %Window numbers:
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* - #CompanyID = #CompanyWidgets
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*/
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WC_COMPANY,
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/**
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* Build object; Window numbers:
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* Build object; %Window numbers:
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* - 0 = #BuildObjectWidgets
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*/
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WC_BUILD_OBJECT,
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/**
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* Build vehicle; Window numbers:
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* Build vehicle; %Window numbers:
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* - #VehicleType = #BuildVehicleWidgets
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* - #TileIndex = #BuildVehicleWidgets
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*/
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WC_BUILD_VEHICLE,
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/**
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* Build bridge; Window numbers:
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* Build bridge; %Window numbers:
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* - #TransportType = #BuildBridgeSelectionWidgets
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*/
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WC_BUILD_BRIDGE,
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/**
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* Build station; Window numbers:
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* Build station; %Window numbers:
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* - #TRANSPORT_AIR = #AirportPickerWidgets
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* - #TRANSPORT_WATER = #DockToolbarWidgets
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* - #TRANSPORT_RAIL = #BuildRailStationWidgets
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@@ -386,19 +382,19 @@ enum WindowClass {
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WC_BUILD_STATION,
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/**
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* Build bus station; Window numbers:
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* Build bus station; %Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_BUS_STATION,
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/**
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* Build truck station; Window numbers:
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* Build truck station; %Window numbers:
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* - #TRANSPORT_ROAD = #BuildRoadStationWidgets
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*/
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WC_TRUCK_STATION,
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/**
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* Build depot; Window numbers:
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* Build depot; %Window numbers:
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* - #TRANSPORT_WATER = #BuildDockDepotWidgets
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* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
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* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
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@@ -406,46 +402,46 @@ enum WindowClass {
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WC_BUILD_DEPOT,
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/**
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* Build waypoint; Window numbers:
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* Build waypoint; %Window numbers:
|
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* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
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*/
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WC_BUILD_WAYPOINT,
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|
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/**
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* Found a town; Window numbers:
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* Found a town; %Window numbers:
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* - 0 = #TownFoundingWidgets
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*/
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WC_FOUND_TOWN,
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/**
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* Build industry; Window numbers:
|
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* Build industry; %Window numbers:
|
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* - 0 = #DynamicPlaceIndustriesWidgets
|
||||
*/
|
||||
WC_BUILD_INDUSTRY,
|
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|
||||
|
||||
/**
|
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* Select game window; Window numbers:
|
||||
* Select game window; %Window numbers:
|
||||
* - 0 = #SelectGameIntroWidgets
|
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*/
|
||||
WC_SELECT_GAME,
|
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|
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/**
|
||||
* Landscape generation (in Scenario Editor); Window numbers:
|
||||
* Landscape generation (in Scenario Editor); %Window numbers:
|
||||
* - 0 = #TerraformToolbarWidgets
|
||||
* - 0 = #EditorTerraformToolbarWidgets
|
||||
*/
|
||||
WC_SCEN_LAND_GEN,
|
||||
|
||||
/**
|
||||
* Generate landscape (newgame); Window numbers:
|
||||
* Generate landscape (newgame); %Window numbers:
|
||||
* - GLWM_SCENARIO = #CreateScenarioWidgets
|
||||
* - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets
|
||||
*/
|
||||
WC_GENERATE_LANDSCAPE,
|
||||
|
||||
/**
|
||||
* Progress report of landscape generation; Window numbers:
|
||||
* Progress report of landscape generation; %Window numbers:
|
||||
* - 0 = #GenerationProgressWidgets
|
||||
* - 1 = #ScanProgressWidgets
|
||||
*/
|
||||
@@ -453,7 +449,7 @@ enum WindowClass {
|
||||
|
||||
|
||||
/**
|
||||
* Network window; Window numbers:
|
||||
* Network window; %Window numbers:
|
||||
* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
|
||||
* - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
|
||||
* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
|
||||
@@ -462,137 +458,137 @@ enum WindowClass {
|
||||
WC_NETWORK_WINDOW,
|
||||
|
||||
/**
|
||||
* Client list; Window numbers:
|
||||
* Client list; %Window numbers:
|
||||
* - 0 = #ClientListWidgets
|
||||
*/
|
||||
WC_CLIENT_LIST,
|
||||
|
||||
/**
|
||||
* Popup for the client list; Window numbers:
|
||||
* Popup for the client list; %Window numbers:
|
||||
* - #ClientID = #ClientListPopupWidgets
|
||||
*/
|
||||
WC_CLIENT_LIST_POPUP,
|
||||
|
||||
/**
|
||||
* Network status window; Window numbers:
|
||||
* Network status window; %Window numbers:
|
||||
* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
|
||||
* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
|
||||
*/
|
||||
WC_NETWORK_STATUS_WINDOW,
|
||||
|
||||
/**
|
||||
* Chatbox; Window numbers:
|
||||
* Chatbox; %Window numbers:
|
||||
* - #DestType = #NetWorkChatWidgets
|
||||
*/
|
||||
WC_SEND_NETWORK_MSG,
|
||||
|
||||
/**
|
||||
* Company password query; Window numbers:
|
||||
* Company password query; %Window numbers:
|
||||
* - 0 = #NetworkCompanyPasswordWidgets
|
||||
*/
|
||||
WC_COMPANY_PASSWORD_WINDOW,
|
||||
|
||||
|
||||
/**
|
||||
* Industry cargoes chain; Window numbers:
|
||||
* Industry cargoes chain; %Window numbers:
|
||||
* - 0 = #IndustryCargoesWidgets
|
||||
*/
|
||||
WC_INDUSTRY_CARGOES,
|
||||
|
||||
/**
|
||||
* Legend for graphs; Window numbers:
|
||||
* Legend for graphs; %Window numbers:
|
||||
* - 0 = #GraphLegendWidgets
|
||||
*/
|
||||
WC_GRAPH_LEGEND,
|
||||
|
||||
/**
|
||||
* Finances of a company; Window numbers:
|
||||
* Finances of a company; %Window numbers:
|
||||
* - #CompanyID = #CompanyWidgets
|
||||
*/
|
||||
WC_FINANCES,
|
||||
|
||||
/**
|
||||
* Income graph; Window numbers:
|
||||
* Income graph; %Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_INCOME_GRAPH,
|
||||
|
||||
/**
|
||||
* Operating profit graph; Window numbers:
|
||||
* Operating profit graph; %Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_OPERATING_PROFIT,
|
||||
|
||||
/**
|
||||
* Delivered cargo graph; Window numbers:
|
||||
* Delivered cargo graph; %Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_DELIVERED_CARGO,
|
||||
|
||||
/**
|
||||
* Performance history graph; Window numbers:
|
||||
* Performance history graph; %Window numbers:
|
||||
* - 0 = #PerformanceHistoryGraphWidgets
|
||||
*/
|
||||
WC_PERFORMANCE_HISTORY,
|
||||
|
||||
/**
|
||||
* Company value graph; Window numbers:
|
||||
* Company value graph; %Window numbers:
|
||||
* - 0 = #CompanyValueWidgets
|
||||
*/
|
||||
WC_COMPANY_VALUE,
|
||||
|
||||
/**
|
||||
* Company league window; Window numbers:
|
||||
* Company league window; %Window numbers:
|
||||
* - 0 = #CompanyLeagueWidgets
|
||||
*/
|
||||
WC_COMPANY_LEAGUE,
|
||||
|
||||
/**
|
||||
* Payment rates graph; Window numbers:
|
||||
* Payment rates graph; %Window numbers:
|
||||
* - 0 = #CargoPaymentRatesWidgets
|
||||
*/
|
||||
WC_PAYMENT_RATES,
|
||||
|
||||
/**
|
||||
* Performance detail window; Window numbers:
|
||||
* Performance detail window; %Window numbers:
|
||||
* - 0 = #PerformanceRatingDetailsWidgets
|
||||
*/
|
||||
WC_PERFORMANCE_DETAIL,
|
||||
|
||||
/**
|
||||
* Company infrastructure overview; Window numbers:
|
||||
* Company infrastructure overview; %Window numbers:
|
||||
* - #CompanyID = #CompanyInfrastructureWidgets
|
||||
*/
|
||||
WC_COMPANY_INFRASTRUCTURE,
|
||||
|
||||
|
||||
/**
|
||||
* Buyout company (merger); Window numbers:
|
||||
* Buyout company (merger); %Window numbers:
|
||||
* - #CompanyID = #BuyCompanyWidgets
|
||||
*/
|
||||
WC_BUY_COMPANY,
|
||||
|
||||
/**
|
||||
* Engine preview window; Window numbers:
|
||||
* Engine preview window; %Window numbers:
|
||||
* - #EngineID = #EnginePreviewWidgets
|
||||
*/
|
||||
WC_ENGINE_PREVIEW,
|
||||
|
||||
|
||||
/**
|
||||
* Music window; Window numbers:
|
||||
* Music window; %Window numbers:
|
||||
* - 0 = #MusicWidgets
|
||||
*/
|
||||
WC_MUSIC_WINDOW,
|
||||
|
||||
/**
|
||||
* Music track selection; Window numbers:
|
||||
* Music track selection; %Window numbers:
|
||||
* - 0 = MusicTrackSelectionWidgets
|
||||
*/
|
||||
WC_MUSIC_TRACK_SELECTION,
|
||||
|
||||
/**
|
||||
* Game options window; Window numbers:
|
||||
* Game options window; %Window numbers:
|
||||
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
|
||||
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
|
||||
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
|
||||
@@ -604,63 +600,63 @@ enum WindowClass {
|
||||
WC_GAME_OPTIONS,
|
||||
|
||||
/**
|
||||
* Custom currency; Window numbers:
|
||||
* Custom currency; %Window numbers:
|
||||
* - 0 = #CustomCurrencyWidgets
|
||||
*/
|
||||
WC_CUSTOM_CURRENCY,
|
||||
|
||||
/**
|
||||
* Cheat window; Window numbers:
|
||||
* Cheat window; %Window numbers:
|
||||
* - 0 = #CheatWidgets
|
||||
*/
|
||||
WC_CHEATS,
|
||||
|
||||
/**
|
||||
* Extra viewport; Window numbers:
|
||||
* Extra viewport; %Window numbers:
|
||||
* - Ascending value = #ExtraViewportWidgets
|
||||
*/
|
||||
WC_EXTRA_VIEW_PORT,
|
||||
|
||||
|
||||
/**
|
||||
* Console; Window numbers:
|
||||
* Console; %Window numbers:
|
||||
* - 0 = #ConsoleWidgets
|
||||
*/
|
||||
WC_CONSOLE,
|
||||
|
||||
/**
|
||||
* Bootstrap; Window numbers:
|
||||
* Bootstrap; %Window numbers:
|
||||
* - 0 = #BootstrapBackgroundWidgets
|
||||
*/
|
||||
WC_BOOTSTRAP,
|
||||
|
||||
/**
|
||||
* Highscore; Window numbers:
|
||||
* Highscore; %Window numbers:
|
||||
* - 0 = #HighscoreWidgets
|
||||
*/
|
||||
WC_HIGHSCORE,
|
||||
|
||||
/**
|
||||
* Endscreen; Window numbers:
|
||||
* Endscreen; %Window numbers:
|
||||
* - 0 = #HighscoreWidgets
|
||||
*/
|
||||
WC_ENDSCREEN,
|
||||
|
||||
|
||||
/**
|
||||
* AI debug window; Window numbers:
|
||||
* AI debug window; %Window numbers:
|
||||
* - 0 = #AIDebugWidgets
|
||||
*/
|
||||
WC_AI_DEBUG,
|
||||
|
||||
/**
|
||||
* NewGRF inspect (debug); Window numbers:
|
||||
* NewGRF inspect (debug); %Window numbers:
|
||||
* - Packed value = #NewGRFInspectWidgets
|
||||
*/
|
||||
WC_NEWGRF_INSPECT,
|
||||
|
||||
/**
|
||||
* Sprite aligner (debug); Window numbers:
|
||||
* Sprite aligner (debug); %Window numbers:
|
||||
* - 0 = #SpriteAlignerWidgets
|
||||
*/
|
||||
WC_SPRITE_ALIGNER,
|
||||
@@ -668,9 +664,7 @@ enum WindowClass {
|
||||
WC_INVALID = 0xFFFF, ///< Invalid window.
|
||||
};
|
||||
|
||||
/**
|
||||
* Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS.
|
||||
*/
|
||||
/** Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS. */
|
||||
enum GameOptionsInvalidationData {
|
||||
GOID_DEFAULT = 0,
|
||||
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
|
||||
|
Reference in New Issue
Block a user