forked from mirror/OpenTTD
Fix: Remove desert around lakes upon generation
This commit is contained in:
committed by
Niels Martin Hansen
parent
fde5bd0ccf
commit
4adb91202d
@@ -428,7 +428,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
MakeRiver(tile, Random());
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
TileIndex tile2 = tile;
|
||||
CircularTileSearch(&tile2, 5, RiverModifyDesertZone, NULL);
|
||||
CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
|
||||
}
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user