forked from mirror/OpenTTD
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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13
src/water.h
13
src/water.h
@@ -6,10 +6,15 @@
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#define WATER_H
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void TileLoop_Water(TileIndex tile);
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void DrawShipDepotSprite(int x, int y, int image);
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void DrawCanalWater(TileIndex tile);
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void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
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void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
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bool FloodHalftile(TileIndex t);
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void ConvertGroundTilesIntoWaterTiles();
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void DrawShipDepotSprite(int x, int y, int image);
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void DrawCanalWater(TileIndex tile);
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void DrawShoreTile(Slope tileh);
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void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
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void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
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#endif /* WATER_H */
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