(svn r3613) Some more const, indentation, whitespace and similar stuff

This commit is contained in:
tron
2006-02-18 14:41:24 +00:00
parent 6cfefdb275
commit 49c7eb934b
13 changed files with 373 additions and 454 deletions

View File

@@ -1623,12 +1623,12 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const byte *b = _airport_map5_tiles[p1];
BEGIN_TILE_LOOP(tile_cur,w,h,tile) {
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
ModifyTile(tile_cur,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, *b++);
} END_TILE_LOOP(tile_cur,w,h,tile)
} END_TILE_LOOP(tile_cur, w, h, tile)
}
UpdateStationVirtCoordDirty(st);
@@ -1655,24 +1655,24 @@ static int32 RemoveAirport(Station *st, uint32 flags)
cost = w * h * _price.remove_airport;
{
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
END_TILE_LOOP(tile_cur, w,h,tile)
}
} END_TILE_LOOP(tile_cur, w,h,tile)
if (flags & DC_EXEC) {
const AirportFTAClass *afc = GetAirport(st->airport_type);
uint i;
for (i = 0; i < afc->nof_depots; ++i)
DeleteWindowById(WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i]));
for (i = 0; i < afc->nof_depots; ++i) {
DeleteWindowById(
WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
);
}
st->airport_tile = 0;
st->facilities &= ~FACIL_AIRPORT;
@@ -2156,6 +2156,7 @@ static void AnimateTile_Station(TileIndex tile)
}
}
static void ClickTile_Station(TileIndex tile)
{
// 0x20 - hangar large airport (32)
@@ -2297,7 +2298,7 @@ void DeleteAllPlayerStations(void)
static void CheckOrphanedSlots(const Station *st, RoadStopType rst)
{
RoadStop *rs;
int k;
uint k;
for (rs = GetPrimaryRoadStop(st, rst); rs != NULL; rs = rs->next) {
for (k = 0; k < NUM_SLOTS; k++) {
@@ -2934,10 +2935,10 @@ static void Load_STNS(void)
// this means it's an oldstyle savegame without support for nonuniform stations
if (st->train_tile != 0 && st->trainst_h == 0) {
int w = GB(st->trainst_w, 4, 4);
int h = GB(st->trainst_w, 0, 4);
uint w = GB(st->trainst_w, 4, 4);
uint h = GB(st->trainst_w, 0, 4);
if (_m[st->train_tile].m5 & 1) intswap(w, h);
if (_m[st->train_tile].m5 & 1) uintswap(w, h);
st->trainst_w = w;
st->trainst_h = h;
}