forked from mirror/OpenTTD
(svn r23084) -Codechange: get rid of a redundant variable
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@@ -216,7 +216,6 @@ struct GameCreationSettings {
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byte se_flat_world_height; ///< land height a flat world gets in SE
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byte town_name; ///< the town name generator used for town names
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byte landscape; ///< the landscape we're currently in
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byte snow_line; ///< the snowline level in this game
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byte water_borders; ///< bitset of the borders that are water
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uint16 custom_town_number; ///< manually entered number of towns
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byte variety; ///< variety level applied to TGP
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