forked from mirror/OpenTTD
(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
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@@ -455,7 +455,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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y += 10;
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i++;
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if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
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if (++n == w->vscroll.cap) break; // max number of towns in 1 window
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}
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SetDParam(0, GetWorldPopulation());
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DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
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@@ -479,11 +479,11 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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case 5: { /* Click on Town Matrix */
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uint16 id_v = (e->click.pt.y - 28) / 10;
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if (id_v >= w->vscroll.cap) { return;} // click out of bounds
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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id_v += w->vscroll.pos;
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if (id_v >= _num_town_sort) { return;} // click out of town bounds
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if (id_v >= _num_town_sort) return; // click out of town bounds
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{
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Town *t = GetTown(_town_sort[id_v]);
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