(svn r3078) Some more stuff, which piled up:

- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
This commit is contained in:
tron
2005-10-23 13:04:44 +00:00
parent 2cc2154ad2
commit 47137cefb7
38 changed files with 442 additions and 453 deletions

View File

@@ -455,7 +455,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
y += 10;
i++;
if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
if (++n == w->vscroll.cap) break; // max number of towns in 1 window
}
SetDParam(0, GetWorldPopulation());
DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
@@ -479,11 +479,11 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
case 5: { /* Click on Town Matrix */
uint16 id_v = (e->click.pt.y - 28) / 10;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
if (id_v >= w->vscroll.cap) return; // click out of bounds
id_v += w->vscroll.pos;
if (id_v >= _num_town_sort) { return;} // click out of town bounds
if (id_v >= _num_town_sort) return; // click out of town bounds
{
Town *t = GetTown(_town_sort[id_v]);