(svn r3078) Some more stuff, which piled up:

- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
This commit is contained in:
tron
2005-10-23 13:04:44 +00:00
parent 2cc2154ad2
commit 47137cefb7
38 changed files with 442 additions and 453 deletions

View File

@@ -460,7 +460,7 @@ do_clear:;
if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
return CMD_ERROR;
if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) {
if (ti.type != MP_STREET || (ti.map5 & 0xF0) != 0) {
cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
} else {
// Don't put the pieces that already exist
@@ -483,7 +483,7 @@ do_clear:;
SetTileOwner(tile, _current_player);
}
_m[tile].m5 |= (byte)pieces;
_m[tile].m5 |= pieces;
MarkTileDirtyByTile(tile);
}
@@ -554,8 +554,9 @@ int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD);
if (CmdFailed(ret)) {
if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
} else
} else {
cost += ret;
}
if (tile == end_tile) break;
@@ -642,24 +643,21 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
tile = ti.tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if ((ti.tileh != 0) && (
!_patches.build_on_slopes ||
IsSteepTileh(ti.tileh) ||
!CanBuildDepotByTileh(p1, ti.tileh)
)
) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
if (ti.tileh != 0 && (
!_patches.build_on_slopes ||
IsSteepTileh(ti.tileh) ||
!CanBuildDepotByTileh(p1, ti.tileh)
)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
dep = AllocateDepot();
if (dep == NULL)
return CMD_ERROR;
if (dep == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
if (IsLocalPlayer()) _last_built_road_depot_tile = tile;