(svn r3078) Some more stuff, which piled up:

- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
This commit is contained in:
tron
2005-10-23 13:04:44 +00:00
parent 2cc2154ad2
commit 47137cefb7
38 changed files with 442 additions and 453 deletions

View File

@@ -719,10 +719,10 @@ void DrawStationCoverageAreaText(int sx, int sy, uint mask, int rad) {
}
}
void CheckRedrawStationCoverage(Window *w)
void CheckRedrawStationCoverage(const Window* w)
{
if (_thd.dirty&1) {
_thd.dirty&=~1;
if (_thd.dirty & 1) {
_thd.dirty &= ~1;
SetWindowDirty(w);
}
}
@@ -734,15 +734,15 @@ void UnclickSomeWindowButtons(Window *w, uint32 mask)
int i = 0;
w->click_state ^= x;
do {
if (x&1) InvalidateWidget(w,i);
} while(i++,x>>=1);
if (x & 1) InvalidateWidget(w, i);
} while (i++, x >>= 1);
}
void UnclickWindowButtons(Window *w)
{
bool sticky = false;
if (w->desc_flags & WDF_STICKY_BUTTON && HASBIT(w->click_state, 2)) sticky = true;
if (w->desc_flags & WDF_STICKY_BUTTON && HASBIT(w->click_state, 2)) sticky = true;
UnclickSomeWindowButtons(w, (uint32)-1);
@@ -1164,10 +1164,17 @@ void BuildFileList(void)
{
_fios_path_changed = true;
FiosFreeSavegameList();
if (_saveload_mode == SLD_NEW_GAME || _saveload_mode == SLD_LOAD_SCENARIO || _saveload_mode == SLD_SAVE_SCENARIO) {
_fios_list = FiosGetScenarioList(&_fios_num, _saveload_mode);
} else
_fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
switch (_saveload_mode) {
case SLD_NEW_GAME:
case SLD_LOAD_SCENARIO:
case SLD_SAVE_SCENARIO:
_fios_list = FiosGetScenarioList(&_fios_num, _saveload_mode);
break;
default:
_fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
break;
}
}
static void DrawFiosTexts(uint maxw)
@@ -1258,9 +1265,8 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
item = _fios_list + pos;
DoDrawStringTruncated(item->title, 4, y, _fios_colors[item->type], w->width - 18);
pos++;
y+=10;
if (y >= w->vscroll.cap*10+w->widget[6].top+1)
break;
y += 10;
if (y >= w->vscroll.cap * 10 + w->widget[6].top + 1) break;
}
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
@@ -1506,11 +1512,10 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
pos = w->vscroll.pos;
while (pos < _fios_num) {
item = _fios_list + pos;
DoDrawString(item->title, 4, y, _fios_colors[item->type] );
DoDrawString(item->title, 4, y, _fios_colors[item->type]);
pos++;
y+=10;
if (y >= w->vscroll.cap*10+list_start)
break;
y += 10;
if (y >= w->vscroll.cap * 10 + list_start) break;
}
}
break;
@@ -1544,7 +1549,8 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
file = _fios_list + y;
if ((name = FiosBrowseTo(file)) != NULL) {
name = FiosBrowseTo(file);
if (name != NULL) {
SetFiosType(file->type);
strcpy(_file_to_saveload.name, name);
DeleteWindow(w);
@@ -1571,14 +1577,19 @@ static void SelectScenarioWndProc(Window *w, WindowEvent *e) {
void SetFiosType(const byte fiostype)
{
switch (fiostype) {
case FIOS_TYPE_FILE: case FIOS_TYPE_SCENARIO:
_file_to_saveload.mode = SL_LOAD;
break;
case FIOS_TYPE_OLDFILE: case FIOS_TYPE_OLD_SCENARIO:
_file_to_saveload.mode = SL_OLD_LOAD;
break;
default:
_file_to_saveload.mode = SL_INVALID;
case FIOS_TYPE_FILE:
case FIOS_TYPE_SCENARIO:
_file_to_saveload.mode = SL_LOAD;
break;
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_OLD_SCENARIO:
_file_to_saveload.mode = SL_OLD_LOAD;
break;
default:
_file_to_saveload.mode = SL_INVALID;
break;
}
}
@@ -1878,6 +1889,5 @@ void ShowCheatWindow(void)
DeleteWindowById(WC_CHEATS, 0);
w = AllocateWindowDesc(&_cheats_desc);
if (w)
SetWindowDirty(w);
if (w != NULL) SetWindowDirty(w);
}