forked from mirror/OpenTTD
(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
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@@ -152,7 +152,7 @@ typedef void ToolbarButtonProc(Window *w);
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static void ToolbarPauseClick(Window *w)
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{
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if (_networking && !_network_server) { return;} // only server can pause the game
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if (_networking && !_network_server) return; // only server can pause the game
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if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE))
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SndPlayFx(SND_15_BEEP);
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@@ -913,8 +913,10 @@ bool DoZoomInOutWindow(int how, Window *w)
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// update the toolbar button too
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CLRBIT(wt->disabled_state, button);
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CLRBIT(wt->disabled_state, button + 1);
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if (vp->zoom == 0) SETBIT(wt->disabled_state, button);
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else if (vp->zoom == 2) SETBIT(wt->disabled_state, button + 1);
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switch (vp->zoom) {
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case 0: SETBIT(wt->disabled_state, button); break;
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case 2: SETBIT(wt->disabled_state, button + 1); break;
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}
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SetWindowDirty(wt);
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}
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