forked from mirror/OpenTTD
(svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water.
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@@ -951,7 +951,7 @@ static bool GrowTown(Town *t)
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for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
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for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
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/* Only work with plain land that not already has a house */
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/* Only work with plain land that not already has a house */
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if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) {
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if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) {
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if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) {
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if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR))) {
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DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
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DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
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_current_player = old_player;
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_current_player = old_player;
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return true;
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return true;
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